Kaizer Mobile
Friday, December 7, 2012 at 8:50
The revamped Open Space II sector. Boring WIP shot.So, as I said in the last post, Taking Mars needs a break. The thing is, I began Taking Mars in the hopes of bringing in some money, but it still needs a few major features to successfully launch (like a better tutorial, A.I., etc.) and those are going to take a little longer than I’d like.
New plan: Kaizer is going mobile.
Android phones and tablets will get it first, and iOS if/when it gains traction (and money). And online if it keeps interest (and money) from there. Desktop and web will have to be secondary (for a little while) because of some significant changes…
Changes?!
Yup. It may look mostly the same (minus the wholly new, streamlined interface — uber-designed with small screens in-mind) but there are some general mechanics, Captains, and other changes to the game that could use some revisions/overhauls.
Such as!?
Well, here’s a few for-sures:
- New and updated captains and sectors.
- Ships will no longer use the number-heavy energy system.
- Sector debris and resources will be drastically changed to make for better Space Battles.
- Simple, rewarding tutorials.
- Heavy optimization means it should work on as many phones as possible and look really, really sharp at the same time.
- A friggin’ A.I. (admittedly, it’ll probably be simple-minded at first).
There may or may not be more, but I’m thinking I’ll keep it under my hat until closer to launch.
Beta/Launch/Cost??
Not sure if I’ll be doing a beta or anything. If I did, it would likely be an open beta and phone-only at first.
I’ll be posting later about how this whole money making scheme of mine is going to work. BUT KNOW, there will always, always be a free version of Kaizer available… Like, forever, man.
Also, if you’re wondering why Kaizer will be able to come out so much faster than Taking Mars, even though I have to basically rewrite it (again), it’s actually very simple: Kaizer is actually very simple. That, and I’ve got a pretty good “flow” down. Still takes a while, but there’s a very solid structure to work from/on.
That said, I’m not adhering to a release date (or at least not posting it), those never seem to work out. I’m just working. (Also, probably no posts for a while.) HaPPY Early DECember!
¯\(°_o)/¯

